A downloadable game for Windows

Buy Now$7.50 USD or more

when I created this game, I was depressed.

The game begins with sad notes.

in this game you can just enjoy small streets but big episodes of street life.

While I was making this game, all I did was meet hot girls, sometimes pray to God, and spend time with girls in a hotel. It helped me get out of depression.

StatusReleased
PlatformsWindows
Rating
Rated 4.8 out of 5 stars
(5 total ratings)
AuthorRufa
GenreSimulation
Made withAdobe Photoshop, Unity, Maya, 3ds Max
Tags3D, Adult, Erotic, First-Person
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse

Purchase

Buy Now$7.50 USD or more

In order to download this game you must purchase it at or above the minimum price of $7.50 USD. You will get access to the following files:

StreetLife_MR_V1_Final.rar 837 MB

Development log

Comments

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(3 edits)

I don't really know what to say about that.
On the one hand, it's a development build,
on the other hand, it's supposed to cost $8
and is currently on sale for $1, which is why
I bought it as an exception. Actually, I don't
buy anything big on Itch because: somehow it's
missing left, right, in a box next to the door.
Well... that's pretty much how the game is.

First of all: yes, effort was invested.
OK. But unfortunately that's all.

But that is not all. Just the Toturial,
the first “earning money”. You noticeably
tie yourself to a lot of expiring “timers”.
Ergo: create a game to make money. Is the dev
telling us that creating a game takes effort?
I know that, I'm a dev myself. The job is boring,
way too extensive, takes way too long. When operating
the camera, the camera should be stationary on
the laptop and other things. You drive into street
lights or get stuck at the back of the mountain.
When I “bought the garage” it was over and I fell
off the colliders.

In general, 3-dimensional movement in a 2-dimensional
world is incredibly flawed and extremely annoying.
So you're constantly stuck somewhere, the tank
controls ala Resedent Evel are anything but a good
idea... and my trip ended somewhere below
the gaming landscape. Starting again and
taking almost 15 minutes again to finish all the
"timers" on the laptop is not worth it to me to
try to be able to go to the right to buy a garage.

To the Dev: So: If you want to release a product
for money, something like this should be noticeable.
It doesn't matter whether it is a development build
or not. But if I notice that my player is stuck at
every corner, and that is the core of a game,
then I should counteract that. Also, the Toturial
is an idea, but poorly made. Probably also plagued
by a lot of bugs, the 2nd level of the 1st game,
which is supposed to be produced, only appeared
when I restarted it 3 or 4 times.

Likewise, I don't know what the gray head with
the red circle around is supposed to be. So,
it wasn't worth $1. Honestly not. I really
appreciate the work you put into it, but I
still have to tell you: if I want money for
something, at least the basics should work properly,

 like movement, explaining what something is,
and at least the player shouldn't fall through
the game environment, which is also due to poor
control. In its current state, the game is
unfortunately an absolute turn-off. Sorry, but... hmm.

Sorry for this "Span, span span" i try Google Translate.

Maybe he cant handle this.

That could be quite a nice sandbox lewd game. With a bit of quality of life improvements. Like running instead of walking. And some interface improvements. A tutorial that can be clicked away or would explain how not to die.

While it is sometimes fun to figure things out, this is not always so.

There are two major improvements this game needs. First would be an appealing game page. The game description is seriously lacking. There is nothing about the game. Just look at other game descriptions, those read different. The screenshots and thumbnail are nice enough. But not everyone looks at videos.

Second would be a demo version. This is itch, not steam. People want to try before buy. Whatever price tag something has, it is still too much, if you have to buy without possibility to try a demo first.

I played maybe an hour and after figuring at least some things out, the sandbox feeling grows on you. The skillz in engine and lewd modelling are obvious, but the "marketing" around it are lacking. Game is a bit rough and clunky and much things unexplained, like, what does the hand do when pressed h. And of course, why is this a development build, and permanently telling me so in the lower right corner.... ;-)

(1 edit)

This game worth paying for right now?

are you planning on adding more content to the game?